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Physically-Based Real-Time Lens Flare Rendering

机译:基于物理的实时镜头光晕渲染

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Lens flare is caused by light passing through a photographic lens system in an unintended way. Often considered a degrading artifact, it has become a crucial component for realistic imagery and an artistic means that can even lead to an increased perceived brightness. So far, only costly offline processes allowed for convincing simulations of the complex light interactions. In this paper, we present a novel method to interactively compute physically-plausible flare renderings for photographic lenses. The underlying model covers many components that are important for realism, such as imperfections, chromatic and geometric lens aberrations, and antireflective lens coatings. Various acceleration strategies allow for a performance/quality tradeoff, making our technique applicable both in real-time applications and in high-quality production rendering. We further outline artistic extensions to our system.
机译:镜头光晕是由光意外通过照相镜头系统引起的。通常被认为是可降解的人工产物,它已成为逼真的图像和艺术手段的重要组成部分,甚至可以导致增加的感知亮度。到目前为止,只有昂贵的离线过程才能令人信服地模拟复杂的光交互。在本文中,我们提出了一种新颖的方法来交互式地计算摄影镜头的物理弹斑渲染。基本模型涵盖了许多对现实性很重要的组件,例如瑕疵,彩色和几何镜片像差以及抗反射镜片涂层。各种加速策略允许在性能/质量之间进行权衡,这使我们的技术既适用于实时应用又适用于高质量的产品渲染。我们进一步概述了系统的艺术扩展。

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