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Physically-based modeling, simulation and rendering of fire for computer animation

机译:基于物理的计算机动画建模,模拟和渲染

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摘要

We give an up-to-date survey on techniques and methods for fire simulation in computer graphics. Physically-based method prevails over traditional non-physical methods for realistic visual effect. In this paper, we explore visual simulation of fire-related phenomena in terms of physically modeling, numerical simulation and visual rendering. Firstly, we introduce a physical and chemical coupled mathematical model to explain fire behavior and motion. Several assumptions and constrains are put forward to simplify their implementations in computer graphics. We then give an overview of present methods to solve the most complicated processes in numerical simulation: velocity advection and pressure projection. In addition, comparisons of these methods are also presented respectively. Since fire is a participating medium as well as a visual radiator, we discuss techniques and problems of these issues as well. We conclude by addressing several open challenges and possible future research directions in fire simulation.
机译:我们对计算机图形学中的火灾模拟技术和方法进行了最新调查。基于物理的方法优于传统的非物理方法以获得逼真的视觉效果。在本文中,我们从物理建模,数值模拟和视觉渲染的角度探索了火灾相关现象的视觉模拟。首先,我们引入物理和化学耦合的数学模型来解释火灾行为和运动。提出了一些假设和约束条件来简化其在计算机图形学中的实现。然后,我们概述了解决数值模拟中最复杂过程的当前方法:速度对流和压力投影。此外,还分别比较了这些方法。由于火灾是一种参与的媒介,也是视觉辐射器,因此我们还将讨论这些问题的技术和问题。最后,我们着眼于应对火灾模拟中的一些开放挑战和可能的未来研究方向。

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