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High-Quality Spatio-Temporal Rendering using Semi-Analytical Visibility

机译:使用半解析可见性进行高质量的时空渲染

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We present a novel visibility algorithm for rendering motion blur with per-pixel anti-aliasing. Our algorithm uses a number of line samples over a rectangular group of pixels, and together with the time dimension, a two-dimensional spatio-temporal visibility problem needs to be solved per line sample. In a coarse culling step, our algorithm first uses a bounding volume hierarchy to rapidly remove geometry that does not overlap with the current line sample. For the remaining triangles, we approximate each triangle's depth function, along the line and along the time dimension, with a number of patch triangles. We resolve for the final color using an analytical visibility algorithm with depth sorting, simple occlusion culling, and clipping. Shading is decoupled from visibility, and we use a shading cache for efficient reuse of shaded values. In our results, we show practically noise-free renderings of motion blur with high-quality spatial anti-aliasing and with competitive rendering times. We also demonstrate that our algorithm, with some adjustments, can be used to accurately compute motion blurred ambient occlusion.
机译:我们提出了一种新颖的可见性算法,用于通过逐像素抗锯齿渲染运动模糊。我们的算法使用了矩形像素组上的许多线样本,并且与时间维一起,需要为每个线样本解决二维时空可见性问题。在粗略的剔除步骤中,我们的算法首先使用边界体积层次结构快速删除与当前线样不重叠的几何。对于其余的三角形,我们沿直线和沿时间维度使用多个面片三角形来近似每个三角形的深度函数。我们使用具有深度排序,简单遮挡剔除和裁剪的分析可见性算法来解析最终颜色。阴影与可见性是分离的,并且我们使用阴影缓存来有效地重用阴影值。在我们的结果中,我们展示了运动模糊的几乎无噪声的渲染,以及高质量的空间抗锯齿和具有竞争力的渲染时间。我们还证明,经过一些调整,我们的算法可用于精确计算运动模糊的环境光遮挡。

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