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High-Quality Curve Rendering using Line Sampled Visibility

机译:使用线采样可见性进行高质量曲线渲染

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Computing accurate visibility for thin primitives, such as hair strands, fur, grass, at all scales remains difficult or expensive. To that end, we present an efficient visibility algorithm based on spatial line sampling, and a novel intersection algorithm between line sample planes and B′ezier splines with varying thickness. Our algorithm produces accurate visibility both when the projected width of the curve is a tiny fraction of a pixel, and when the projected width is tens of pixels. In addition, we present a rapid resolve procedure that computes final visibility. Using an optimized implementation running on graphics processors, we can render tens of thousands long hair strands with noise-free visibility at near-interactive rates.
机译:对于各种尺度的薄原语(例如发丝,毛皮,草),要计算准确的可见性仍然很困难或昂贵。为此,我们提出了一种基于空间线采样的有效可见性算法,以及一种线采样面与厚度不同的B'ezier样条之间的新颖相交算法。当曲线的投影宽度仅为像素的一小部分时,以及投影宽度为数十像素时,我们的算法都能产生准确的可见性。此外,我们提出了一种快速解决程序,用于计算最终可见性。使用在图形处理器上运行的优化实现,我们可以以接近交互的速率渲染成千上万的长发束,并且无噪声。

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