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The Line of Action: an Intuitive Interface for Expressive Character Posing

机译:行动路线:表达字符摆放的直观界面

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The line of action is a conceptual tool often used by cartoonists and illustrators to help make their figures more consistent and more dramatic. We often see the expression of characters-may it be the dynamism of a super hero, or the elegance of a fashion model- well captured and amplified by a single aesthetic line. Usually this line is laid down in early stages of the drawing and used to describe the body’s principal shape. By focusing on this simple abstraction, the person drawing can quickly adjust and refine the overall pose of his or her character from a given viewpoint. In this paper, we propose a mathematical definition of the line of action (LOA), which allows us to automatically align a 3D virtual character to a userspecified LOA by solving an optimization problem. We generalize this framework to other types of lines found in the drawing literature, such as secondary lines used to place arms. Finally, we show a wide range of poses and animations that were rapidly created using our system.
机译:行动方针是漫画家和插图画家经常使用的一种概念工具,可帮助他们的人物形象变得更加连贯和生动。我们经常看到角色的表情-也许是超级英雄的活力,还是时装模特的优雅-由一条审美线很好地捕捉和放大。通常,这条线是在图纸的早期阶段绘制的,用于描述人体的主要形状。通过专注于这种简单的抽象,人物画可以从给定的角度快速调整和完善其角色的总体姿势。在本文中,我们提出了工作线(LOA)的数学定义,该定义使我们能够通过解决优化问题来自动将3D虚拟角色与用户指定的LOA对齐。我们将此框架概括为图纸资料中发现的其他类型的线,例如用于放置手臂的辅助线。最后,我们展示了使用我们的系统快速创建的各种姿势和动画。

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