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Stereoscopic 3D Line Drawing

机译:立体3D线图

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This paper discusses stereoscopic 3D imaging based on line drawing of 3D shapes. We describe the major issues and challenges in generating stereoscopic 3D effects using lines only, with a couple of relatively simple approaches called each-eye-based and centereye- based. Each of these methods has its shortcomings, such as binocular rivalry and inaccurate lines. We explain why and how these problems occur, then describe the concept of stereo-coherent lines and an algorithm to extract them from 3D shapes. We also propose a simple method to stylize stereo lines that ensures the stereo coherence of stroke textures across binocular views. The proposed method provides viewers with unique visual experience of watching 2D drawings popping out of the screen like 3D.
机译:本文讨论了基于3D形状的线条图的立体3D成像。我们仅介绍了使用线条生成立体3D效果时遇到的主要问题和挑战,并使用了两种相对简单的方法,即基于每只眼睛和基于中心眼。这些方法中的每一种都有其缺点,例如双目竞争和路线不准确。我们解释了这些问题的发生原因和发生方式,然后描述了立体相干线的概念以及从3D形状中提取它们的算法。我们还提出了一种简单的方法来对立体线条进行样式化,以确保笔画纹理在双目视图之间的立体连贯性。所提出的方法为观看者提供了独特的视觉体验,使其可以观看像3D一样从屏幕弹出的2D绘图。

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