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The Light Field Stereoscope Immersive Computer Graphics via Factored Near-Eye Light Field Displays with Focus Cues

机译:通过具有聚焦提示的分解近眼光场显示器,将光场立体镜浸入计算机图形学中

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Over the last few years, virtual reality (VR) has re-emerged as arntechnology that is now feasible at low cost via inexpensive cellphonerncomponents. In particular, advances of high-resolution microrndisplays, low-latency orientation trackers, and modern GPUsrnfacilitate immersive experiences at low cost. One of the remainingrnchallenges to further improve visual comfort in VR experiences isrnthe vergence-accommodation conflict inherent to all stereoscopicrndisplays. Accurate reproduction of all depth cues is crucial for visualrncomfort. By combining well-known stereoscopic display principlesrnwith emerging factored light field technology, we present thernfirst wearable VR display supporting high image resolution as wellrnas focus cues. A light field is presented to each eye, which providesrnmore natural viewing experiences than conventional near-eyerndisplays. Since the eye box is just slightly larger than the pupilrnsize, rank-1 light field factorizations are sufficient to produce correctrnor nearly-correct focus cues; no time-multiplexed image displayrnor gaze tracking is required. We analyze lens distortions in 4D lightrnfield space and correct them using the afforded high-dimensionalrnimage formation. We also demonstrate significant improvementsrnin resolution and retinal blur quality over related near-eye displays.rnFinally, we analyze diffraction limits of these types of displays.
机译:在过去的几年中,虚拟现实(VR)作为一种学习技术得以重新出现,该技术现在可以通过廉价的手机组件以低成本实现。尤其是高分辨率微显示器,低延迟定向跟踪器和现代GPU的发展,促进了低成本的沉浸式体验。进一步改善VR体验的视觉舒适度的剩余挑战之一是所有立体显示器固有的收敛性冲突。准确再现所有深度提示对于视觉舒适至关重要。通过将众所周知的立体显示原理与新兴的因子分解光场技术相结合,我们提出了第一款可穿戴式VR显示器,该显示器可支持高图像分辨率,并具有良好的焦点提示。光场呈现给每只眼睛,与传统的近眼显示器相比,它提供了更多的自然观看体验。由于眼盒略大于瞳孔大小,因此等级1的光场分解足以产生正确的或接近正确的焦点提示;不需要时分多路图像显示或凝视跟踪。我们分析了4D光场空间中的透镜畸变,并使用提供的高维图像形成对其进行了校正。我们还证明了与相关的近眼显示器相比,分辨率和视网膜模糊质量有了显着改善。最后,我们分析了这类显示器的衍射极限。

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