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Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline

机译:使用图形硬件管道加速矢量图形渲染

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We describe our successful initiative to accelerate Adobe Illustratorrnwith the graphics hardware pipeline of modern GPUs. Relyingrnon OpenGL 4.4 plus recent OpenGL extensions for advanced blendrnmodes and first-class GPU-accelerated path rendering, we acceleraternthe Adobe Graphics Model (AGM) layer responsible for renderingrnsophisticated Illustrator scenes. Illustrator documents renderrnin either an RGB or CMYK color mode. While GPUs are designedrnand optimized for RGB rendering, we orchestrate OpenGLrnrendering of vector content in the proper CMYK color space andrnaccommodate the 5+ color components required. We support bothrnnon-isolated and isolated transparency groups, knockout, patterns,rnand arbitrary path clipping. We harness GPU tessellation to shadernpaths smoothly with gradient meshes. We do all this and renderrncomplex Illustrator scenes 2 to 6× faster than CPU rendering at FullrnHD resolutions; and 5 to 16× faster at Ultra HD resolutions.
机译:我们描述了我们通过现代GPU的图形硬件管道来加速Adobe Illustratorrn的成功举措。依靠OpenGL 4.4和最新的OpenGL扩展来实现高级混合模式和一流的GPU加速路径渲染,我们加速了Adobe Graphics Model(AGM)层,该层负责渲染复杂的Illustrator场景。 Illustrator以RGB或CMYK色彩模式记录渲染文件。在针对RGB渲染设计和优化GPU的同时,我们在适当的CMYK颜色空间中对向量内容进行OpenGL渲染,并适应所需的5种以上颜色分量。我们支持非隔离和隔离的透明度组,敲除,图案,rn和任意路径剪切。我们利用梯度网格平滑地利用GPU细分来平滑着色路径。我们做到了所有这些,并且在FullrnHD分辨率下,renderrncomplex Illustrator场景比CPU渲染快2到6倍;在超高清分辨率下,速度提高了5至16倍。

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