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Body Talk: Crowdshaping Realistic 3D Avatars with Words

机译:肢体对话:用文字对逼真的3D头像进行众包

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Realistic, metrically accurate, 3D human avatars are useful forrngames, shopping, virtual reality, and health applications. Suchrnavatars are not in wide use because solutions for creating them fromrnhigh-end scanners, low-cost range cameras, and tailoring measurementsrnall have limitations. Here we propose a simple solution andrnshow that it is surprisingly accurate. We use crowdsourcing to generaternattribute ratings of 3D body shapes corresponding to standardrnlinguistic descriptions of 3D shape. We then learn a linear functionrnrelating these ratings to 3D human shape parameters. Givenrnan image of a new body, we again turn to the crowd for ratings ofrnthe body shape. The collection of linguistic ratings of a photographrnprovides remarkably strong constraints on the metric 3D shape. Werncall the process crowdshaping and show that our Body Talk systemrnproduces shapes that are perceptually indistinguishable from bodiesrncreated from high-resolution scans and that the metric accuracyrnis sufficient for many tasks. This makes body “scanning” practicalrnwithout a scanner, opening up new applications including databasernsearch, visualization, and extracting avatars from books.
机译:逼真的,度量精确的3D人体头像对于游戏,购物,虚拟现实和健康应用非常有用。由于使用高端扫描仪,低成本测距相机和定制测量结果创建此类解决方案的局限性,因此并未得到广泛使用。在这里,我们提出一个简单的解决方案,并证明它是出乎意料的准确。我们使用众包来生成与3D形状的标准语言描述相对应的3D形状的属性评级。然后,我们学习将这些额定值与3D人体形状参数相关联的线性函数。鉴于Givenrnan的新身形,我们再次求助于人群以评估其身材。照片的语言评级的收集对度量3D形状提供了非常强的约束。 Werncall对该过程进行了大规模整形,并表明我们的Body Talk系统所产生的形状与高分辨率扫描所产生的物体在感觉上没有区别,并且度量精度足以完成许多任务。这使得无需扫描仪就可以进行人体“扫描”,从而打开了新的应用程序,包括数据库搜索,可视化以及从书籍中提取化身。

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