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Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females

机译:男性和女性的3D身体扫描对真实感的虚拟形象的视觉感知和评估

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The creation or streaming of photo-realistic self-avatars is important for virtual reality applications that aim for perception and action to replicate real world experience. The appearance and recognition of a digital self-avatar may be especially important for applications related to telepresence, embodied virtual reality, or immersive games. We investigated gender differences in the use of visual cues (shape, texture) of a self-avatar for estimating body weight and evaluating avatar appearance. A full-body scanner was used to capture each participant's body geometry and color information and a set of 3D virtual avatars with realistic weight variations was created based on a statistical body model. Additionally, a second set of avatars was created with an average underlying body shape matched to each participanta??s height and weight. In four sets of psychophysical experiments, the influence of visual cues on the accuracy of body weight estimation and the sensitivity to weight changes was assessed by manipulating body shape (own, average) and texture (own photo-realistic, checkerboard). The avatars were presented on a large-screen display, and participants responded to whether the avatar's weight corresponded to their own weight. Participants also adjusted the avatar's weight to their desired weight and evaluated the avatar's appearance with regard to similarity to their own body, uncanniness, and their willingness to accept it as a digital representation of the self. The results of the psychophysical experiments revealed no gender difference in the accuracy of estimating body weight in avatars. However, males accepted a larger weight range of the avatars as corresponding to their own. In terms of the ideal body weight, females but not males desired a thinner body. With regard to the evaluation of avatar appearance, the questionnaire responses suggest that own photo-realistic texture was more important to males for higher similarity ratings, while own body shape seemed to be more important to females. These results argue for gender-specific considerations when creating self-avatars.
机译:逼真的自我化身的创建或流式传输对于旨在感知和采取行动以复制真实世界体验的虚拟现实应用程序非常重要。数字自我头像的出现和识别对于与网真,虚拟现实或沉浸式游戏相关的应用可能尤其重要。我们调查了在使用虚拟形象的视觉提示(形状,纹理)来估计体重和评估虚拟形象时的性别差异。使用全身扫描仪捕获每个参与者的身体几何形状和颜色信息,并基于统计人体模型创建了一组具有逼真的体重变化的3D虚拟化身。另外,创建了第二组化身,其平均底层身体形状与每个参与者的身高和体重相匹配。在四组心理物理实验中,通过操纵人体形状(自己的,平均的)和质地(自己的真实感,棋盘格)来评估视觉提示对体重估计准确性和体重变化敏感性的影响。化身被呈现在大屏幕显示器上,并且参与者回答化身的重量是否对应于他们自己的体重。参与者还调整了化身的重量至所需的重量,并评估了化身的外观,例如与自己的身体相似,烦躁不安以及是否愿意接受该化身作为自我的数字表示。心理物理实验的结果表明,在化身体重估计的准确性上没有性别差异。然而,男性接受了更大的化身重量范围,以对应于他们自己。就理想体重而言,女性而不是男性需要更瘦的身体。关于化身外观的评估,问卷调查结果表明,对于更高的相似性评级,自己的真实感纹理对于男性更重要,而自己的身体形状似乎对女性更重要。这些结果证明了在创建自我头像时针对性别的考虑。

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