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A Multi-Scale Model for Simulating Liquid-Hair Interactions

机译:模拟液-毛相互作用的多尺度模型

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The diverse interactions between hair and liquid are complex and span multiple length scales, yet are central to the appearance of humans and animals in many situations. We therefore propose a novel multi-component simulation framework that treats many of the key physical mechanisms governing the dynamics of wet hair. The foundations of our approach are a discrete rod model for hair and a particle-in-cell model for fluids. To treat the thin layer of liquid that clings to the hair, we augment each hair strand with a height field representation. Our contribution is to develop the necessary physical and numerical models to evolve this new system and the interactions among its components. We develop a new reduced-dimensional liquid model to solve the motion of the liquid along the length of each hair, while accounting for its moving reference frame and influence on the hair dynamics. We derive a faithful model for surface tension-induced cohesion effects between adjacent hairs, based on the geometry of the liquid bridges that connect them. We adopt an empirically-validated drag model to treat the effects of coarse-scale interactions between hair and surrounding fluid, and propose new volume-conserving dripping and absorption strategies to transfer liquid between the reduced and particle-in-cell liquid representations. The synthesis of these techniques yields an effective wet hair simulator, which we use to animate hair flipping, an animal shaking itself dry, a spinning car wash roller brush dunked in liquid, and intricate hair coalescence effects, among several additional scenarios.
机译:头发和液体之间的各种相互作用很复杂,并且跨越多个长度范围,但在许多情况下对于人和动物的外观至关重要。因此,我们提出了一种新颖的多组件模拟框架,该框架处理了控制湿发动力学的许多关键物理机制。我们方法的基础是用于头发的离散杆模型和用于流体的细胞内颗粒模型。为了处理附着在头发上的稀薄液体层,我们用高度场表示法增加了每个发束。我们的贡献是开发必要的物理和数值模型,以发展这个新系统及其组件之间的相互作用。我们开发了一种新的降维液体模型,以解决液体沿每根头发的运动的问题,同时考虑了其移动参考系以及对头发动力学的影响。我们基于连接它们的液桥的几何形状,得出了一个真实的模型,用于表面张力引起的相邻毛发之间的内聚效应。我们采用经过经验验证的阻力模型来处理头发与周围流体之间的粗尺度相互作用,并提出新的节省体积的滴入和吸收策略,以在还原的和单元中的液体表示之间转移液体。这些技术的综合产生了一种有效的湿发模拟器,我们可以使用它来模拟头发翻转,使动物自身发干,将其浸入液体中的旋转洗车滚筒刷,以及复杂的头发聚结效果,等等。

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