首页> 外文期刊>ACM Transactions on Applied Perception (TAP) >An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments
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An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments

机译:在真实和沉浸式虚拟环境中3D交互过程中视觉触觉反馈对肢体到达行为的实证评估

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In an initial study, we characterized the properties of human reach motion in the presence or absence of visuo-haptic feedback in real and Immersive Virtual Environments (IVEs) or virtual reality within a participant's maximum arm reach. Our goal is to understand how physical reaching actions to the perceived location of targets in the presence or absence of visuo-haptic feedback are different between real and virtual viewing conditions. Typically, participants reach to the perceived location of objects in the three-dimensional (3D) environment to perform selection and manipulation actions during 3D interaction in applications such as virtual assembly or rehabilitation. In these tasks, participants typically have distorted perceptual information in the IVE as compared to the real world, in part due to technological limitations such as minimal visual field of view, resolution, latency, and jitter. In an empirical evaluation, we asked the following questions: (i) how do the perceptual differences between virtual and real world affect our ability to accurately reach to the locations of 3D objects, and (ii) how do the motor responses of participants differ between the presence or absence of visual and haptic feedback? We examined factors such as velocity and distance of physical reaching behavior between the real world and IVE, both in the presence or absence of visuo-haptic information. The results suggest that physical reach responses vary systematically between real and virtual environments, especially in situations involving the presence or absence of visuo-haptic feedback. The implications of our study provide a methodological framework for the analysis of reaching motions for selection and manipulation with novel 3D interaction metaphors and to successfully characterize visuo-haptic versus non-visuo-haptic physical reaches in virtual and real-world situations.
机译:在最初的研究中,我们描述了在参与者的最大伸手可及的范围内,在真实和沉浸式虚拟环境(IVE)中或虚拟现实中是否存在视觉-触觉反馈的情况下,人类触及动作的特性。我们的目标是了解在真实和虚拟观看条件之间,在存在或不存在触觉反馈的情况下,对目标的感知位置的物理到达动作有何不同。通常,参与者到达3D(3D)环境中对象的感知位置,以在诸如虚拟装配或修复之类的应用程序中进行3D交互期间执行选择和操纵动作。在这些任务中,与现实世界相比,参与者在IVE中通常会使感知信息失真,部分原因是由于技术限制,例如最小的视野,分辨率,延迟和抖动。在实证评估中,我们提出了以下问题:(i)虚拟世界和现实世界之间的感知差异如何影响我们准确到达3D对象位置的能力,以及(ii)参与者之间的运动反应如何不同是否存在视觉和触觉反馈?我们研究了存在或不存在视觉触觉信息的情况下,诸如现实世界与IVE之间的物理到达行为的速度和距离等因素。结果表明,实际和虚拟环境之间的实际触及响应在系统上有所不同,尤其是在涉及是否存在视觉-触觉反馈的情况下。我们研究的意义为使用新颖的3D交互隐喻进行选择和操纵的到达动作分析提供了一种方法框架,并成功地描述了虚拟和现实情况下的视觉触觉与非视觉触觉物理范围。

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