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Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments

机译:在真实和虚拟环境中进行3D交互时,对视觉引导的物理到达运动进行比较评估

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In an initial study, we characterize the properties of human reach motion with and without visual guidance in real and virtual worlds in interaction space. We aim to understand how the perceptual characteristics between real and virtual worlds affect physical reaches during 3D interaction. Typically, participants spatially reach to the perceived location of objects in 3D to perform selection and manipulation activities. These physical reach motions include those of virtual assembly tasks or rehabilitation exercises in which the participants only have approximate perceptual information in the virtual world compared to the real world situation due to technological limitations such as minimal visual field of view and resolution as well as latency and jitter associated with physical movements. In this poster, we try to understand how the motor responses of participants differ between visually guided versus non-visually guided situations. We compared and contrasted the motor component of 3D interaction between the virtual and physical world by investigating factors such as accuracy and velocity of each reaching task.
机译:在最初的研究中,我们描述了在交互空间中的真实和虚拟世界中,有无视觉指导下的人类触及运​​动的特性。我们旨在了解真实世界和虚拟世界之间的感知特性如何在3D交互过程中影响物理范围。通常,参与者在空间上到达3D中对象的感知位置,以执行选择和操纵活动。这些物理到达动作包括虚拟装配任务或康复练习的动作,其中由于技术限制(例如最小的视野和分辨率以及延迟和延迟),参与者与现实世界相比在虚拟世界中仅具有近似的感知信息。与身体运动有关的抖动。在此海报中,我们试图了解参与者的运动反应在视觉引导和非视觉引导情况之间是如何不同的。我们通过调查每个完成任务的准确性和速度等因素,比较并对比了虚拟世界和物理世界之间3D交互的运动成分。

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