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Evaluation of binocular eye trackers and algorithms for 3D gaze interaction in virtual reality environments

机译:虚拟现实环境中用于3D凝视交互的双眼眼动仪和算法的评估

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摘要

Tracking user's visual attention is a fundamental aspect in novel human-computer interaction paradigms found in Virtual Reality. For example, multimodal interfaces or dialogue-based communications with virtual and real agents greatly benefit from the analysis of the user's visual attention as a vital source for deictic references or turn-taking signals. Current approaches to determine visual attention rely primarily on monocular eye trackers. Hence they are restricted to the interpretation of two-dimensional fixations relative to a defined area of projection. The study presented in this article compares precision, accuracy and application performance of two binocular eye tracking devices. Two algorithms are compared which derive depth information as required for visual attention-based 3D interfaces. This information is further applied to an improved VR selection task in which a binocular eye tracker and an adaptive neural network algorithm is used during the disambiguation of partly occluded objects.
机译:跟踪用户的视觉注意力是在虚拟现实中发现的新颖的人机交互范例的基本方面。例如,多模式界面或与虚拟代理和真实代理的基于对话的通信极大地受益于对用户视觉注意力的分析,而视觉注意力是对决策参考或转弯信号的重要来源。当前确定视觉注意力的方法主要依靠单眼眼动仪。因此,它们仅限于相对于限定的投影区域的二维注视的解释。本文介绍的研究比较了两种双眼眼动仪的精度,准确性和应用性能。比较了两种算法,它们根据基于视觉注意力的3D界面得出所需的深度信息。此信息进一步应用于改进的VR选择任务,其中在部分遮挡的对象消除歧义时使用双眼眼动仪和自适应神经网络算法。

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