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The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-mounted Displays

机译:使用头戴式显示器的360个视频对嗅觉和风刺激的影响

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Consuming 360 audiovisual content using a Head-Mounted Display (HMD) has become a standard feature for Immersive Virtual Reality (IVR). However, most applications rely only on visual and auditory feedback whereas other senses are often disregarded. The main goal of this work was to study the effect of tactile and olfactory stimuli on participants' sense of presence and cybersickness while watching a 360 video using an HMD-based IVR setup. An experiment with 48 participants and three experimental conditions (360 video, 360 video with olfactory stimulus, and 360 video with tactile stimulus) was performed. Presence and cybersickness were reported via post-test questionnaires. Statistical analysis showed a significant difference in presence between the control and the olfactory conditions. From the control to the tactile condition, mean values were higher but failed to show statistical significance. Thus, results suggest that adding an olfactory stimulus increases presence significantly while the addition of a tactile stimulus only shows a positive effect. Regarding cybersickness, no significant differences were found across conditions. We conclude that an olfactory stimulus contributes to higher presence and that a tactile stimulus, delivered in the form of cutaneous perception of wind, has no influence in presence. We further conclude that multisensory cues do not affect cybersickness.
机译:使用头戴式显示器(HMD)消耗360个视听内容已成为沉浸式虚拟现实(IVR)的标准特征。然而,大多数应用依赖于视觉和听觉反馈,而其他感官通常被忽视。这项工作的主要目标是研究使用基于HMD的IVR设置观看360个视频的同时研究触觉和嗅觉刺激对参与者的存在和Cyber​​ick的影响。进行了48名参与者和三种实验条件的实验(360个视频,带有嗅觉刺激的360个视频,以及360个视频,带有触觉刺激的视频)。通过测试后问卷报告存在和吞食曲线。统计学分析显示对照与嗅觉条件之间的存在显着差异。从对照到触觉条件,平均值较高,但未能显示出统计显着性。因此,结果表明,添加嗅觉刺激的增加显着增加存在,同时添加触觉刺激仅显示阳性作用。关于Cyber​​ickness,在条件下没有发现显着的差异。我们得出结论,嗅觉刺激措施有助于较高的存在,并且以皮肤无风的形式提供触觉刺激,没有任何影响。我们进一步得出结论,多思句提示不会影响Cyber​​ickness。

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