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A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions

机译:不同HMD条件下基于HMD的虚拟环境中距离估计的比较

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Underestimation of egocentric distances in immersive virtual environments using various head-mounted displays (HMDs) has been a puzzling topic of research interest for several years. As more commodity-level systems become available to developers, it is important to test the variation of underestimation in each system since reasons for underestimation remain elusive. In this article, we examine several different systems in two experiments and comparatively evaluate how much users underestimate distances in each one. To observe distance estimation behavior, a standard indirect blind walking task was used. An Oculus Rift DK1, weighted Oculus Rift DK1, Oculus Rift DK1 with an artificially restricted field of view, Nvis SX60, Nvis SX111, Oculus Rift DK2, Oculus Rift consumer version (CV1), and HTC Vive were tested. The weighted and restricted field of view HMDs were evaluated to determine the effect of these factors on distance underestimation; the other systems were evaluated because they are popular systems that are widely available. We found that weight and field of view restrictions heightened underestimation in the Rift DK1. Results from these conditions were comparable to the Nvis SX60 and SX111. The Oculus Rift DK1 and CV1 possessed the least amount of distance underestimation, but in general, commodity-level HMDs provided more accurate estimates of distance than the prior generation of HMDs.
机译:使用各种头戴式显示器(HMD)在沉浸式虚拟环境中低估以自我为中心的距离,多年来一直是令人困惑的研究热点。随着越来越多的商品级系统可供开发人员使用,测试每个系统中低估的变化非常重要,因为低估的原因仍然难以捉摸。在本文中,我们在两个实验中研究了几种不同的系统,并比较了多少用户低估了每个系统中的距离。为了观察距离估计行为,使用了标准的间接盲步行任务。测试了Oculus Rift DK1,加权的Oculus Rift DK1,具有人为限制视野的Oculus Rift DK1,Nvis SX60,Nvis SX111,Oculus Rift DK2,Oculus Rift消费版(CV1)和HTC Vive。评估了HMD的加权和受限视场,以确定这些因素对距离低估的影响;对其他系统进行了评估,因为它们是可以广泛使用的流行系统。我们发现,Rift DK1的重量和视野限制被低估了。这些条件下的结果与Nvis SX60和SX111相当。 Oculus Rift DK1和CV1的距离低估量最少,但总的来说,与上一代HMD相比,商品级HMD提供的距离估算更准确。

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