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The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment

机译:在基于HMD的虚拟环境中查看自头像对距离判断的影响

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摘要

Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense of disembodiment in the virtual world. We explore the effect of being able to see one's own body in such systems on an objective measure of the accuracy of one form of space perception. Using an action-based response measure, we found that participants who explored near space while seeing a fully-articulated and tracked visual representation of themselves subsequently made more accurate judgments of absolute egocentric distance to locations ranging from 4 m to 6 m away from where they were standing than did participants who saw no avatar: A nonanimated avatar also improved distance judgments, but by a lesser amount. Participants who viewed either animated or static avatars positioned 3 m in front of their own position made subsequent distance judgments with similar accuracy to the participants who viewed the equivalent animated or static avatar positioned at their own location. We discuss the implications of these results on theories of embodied perception in virtual environments.
机译:很少有基于HMD的虚拟环境系统显示用户自己的身体的渲染。从主观上讲,这通常会导致在虚拟世界中的脱离现实感。我们探索在这样的系统中能够看到自己的身体对客观衡量一种形式的空间感知的准确性的影响。使用基于动作的响应测度,我们发现,参与者在探索附近空间的同时看到自己被完全表达和跟踪的视觉表示,随后做出了更精确的绝对自我中心距离判断,即距离他们所处位置4 m至6 m的位置与没有虚拟角色的参与者相比,他们的站立能力更好:无动画的虚拟角色也改善了距离判断,但幅度较小。观看位于自己位置前方3 m处的动画或静态化身的参与者进行后续距离判断,其准确性与查看位于自己位置的等效动画或静态化身的参与者相似。我们讨论了这些结果对虚拟环境中体现感知理论的影响。

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  • 来源
    《Presence 》 |2010年第3期| P.230-242| 共13页
  • 作者单位

    Max Planck Institute for Biological Cybernetics 72076 Tubingen, Germany;

    rnDepartment of Psychology University of Utah;

    rnSchool of Computing University of Utah;

    rnMax Planck Institute for Biological Cybernetics Department of Brain and Cognitive Engineering Korea University;

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