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The effects of head-mounted display mechanical properties and field of view on distance judgments in virtual environments

机译:头戴式显示器的机械性能和视野对虚拟环境中距离判断的影响

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Research has shown that people are able to judge distances accurately in full-cue, real-world environments using visually directed actions. However, in virtual environments viewed with head-mounted display (HMD) systems, there is evidence that people act as though the virtual space is smaller than intended. This is a surprising result given how well people act in real environments. The behavior in the virtual setting may be linked to distortions in the available visual cues or to a person's ability to locomote without vision. Either could result from issues related to added mass, moments of inertia, and restricted field of view in HMDs. This article describes an experiment in which distance judgments based on normal real-world and HMD viewing are compared with judgments based on real-world viewing while wearing two specialized devices. One is a mock HMD, which replicated the mass, moments of inertia, and field of view of the HMD and the other an inertial headband designed to replicate the massand moments of inertia of the HMD, but constructed to not restrict the field of view of the observer or otherwise feel like wearing a helmet. Distance judgments using the mock HMD showed a statistically significant underestimation relative to the no restriction condition but not of a magnitude sufficient to account for all the distance compression seen in the HMD. Indicated distances with the inertial headband were not significantly smaller than those made with no restrictions.
机译:研究表明,人们可以使用视觉指示的动作在全提示,真实的环境中准确判断距离。但是,在使用头戴式显示器(HMD)系统查看的虚拟环境中,有证据表明人们的行为好像虚拟空间比预期的要小。考虑到人们在真实环境中的表现,这是一个令人惊讶的结果。虚拟环境中的行为可能与可用视觉提示的失真或人无视运动的能力有关。这可能是由于与HMD的质量增加,惯性矩和视野受限有关。本文介绍了一个实验,其中在佩戴两个专用设备的情况下,将基于正常现实世界和HMD观看的距离判断与基于现实世界观看的判断进行比较。一种是模拟HMD,它复制了HMD的质量,惯性矩和视场,另一种是惯性头带,旨在复制HMD的质量和惯性矩,但构造为不限制HMD的视场。观察者,否则感觉就像戴着头盔。使用模拟HMD进行的距离判断显示出相对于无限制条件的统计显着低估,但幅度不足以说明HMD中出现的所有距离压缩。惯性头带的指示距离不会明显小于无限制的距离。

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