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Peer-to-Peer Architectures for Massively Multiplayer Online Games: A Survey

机译:大规模多人在线游戏的对等体系结构:一项调查

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Scalability, fast response time, and low cost are of utmost importance in designing a successful massively multiplayer online game. The underlying architecture plays an important role in meeting these conditions. Peer-to-peer architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability. They can also achieve fast response times by creating direct connections between players. However, these architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. Peer-to-peer architectures also tend to be vulnerable to churn and cheating. Moreover, different genres of games have different requirements that should be met by the underlying architecture, rendering the task of designing a general-purpose architecture harder. Many peer-to-peer gaming solutions have been proposed that utilize a range of techniques while using somewhat different and confusing terminologies. This article presents a comprehensive overview of current peer-to-peer solutions for massively multiplayer games using a uniform terminology.
机译:在设计成功的大型多人在线游戏中,可伸缩性,快速响应时间和低成本至关重要。底层体系结构在满足这些条件方面起着重要作用。对等架构由于具有分布式和协作性,因此具有较低的基础架构成本并可以实现高可伸缩性。他们还可以通过在玩家之间建立直接联系来实现快速响应。但是,这些架构面临许多挑战。在同伴之间分发游戏会使维持对游戏的控制更为复杂。对等体系结构也容易受到搅动和欺骗的影响。此外,不同类型的游戏具有不同的基础架构应满足的要求,这使得设计通用架构的任务更加困难。已经提出了许多对等游戏解决方案,它们使用了一系列技术,同时使用了一些不同且令人困惑的术语。本文使用统一的术语全面介绍了当前大型多人游戏对等解决方案。

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