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首页> 外文期刊>Concurrency and computation: practice and experience >Integrating centralized and peer-to-peer architectures to support interest management in massively multiplayer on-line games
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Integrating centralized and peer-to-peer architectures to support interest management in massively multiplayer on-line games

机译:集成集中式和对等架构,以支持大型多人在线游戏中的兴趣管理

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摘要

A fundamental problem for the development of peer-to-peer (P2P) distributed virtual environments, likernmassively multiplayer on-line games, is the definition of an overlay supporting interest management, thatrnis, determining all the entities of the virtual world that are relevant for a given player. To this end, thisrnpaper proposes a gossip-based approach that considers the coverage of the area of interest of peers as thernguiding principle for the definition of the P2P overlay and its maintenance. The resulting overlay providesrna support for a best-effort resolution of interest management, mostly supported through communicationsrnon the P2P overlay, with minimal intervention of a centralized entity. The paper presents a set of extensivernsimulations based on realistic mobility traces. The experimental results show the effectiveness of gossipingrnfor the construction and maintenance of a best-effort overlay for interest management.
机译:对等(P2P)分布式虚拟环境(例如大型多人在线游戏)开发的一个基本问题是支持兴趣管理的覆盖的定义,即确定与虚拟现实相关的所有虚拟实体。给定的玩家。为此,本文提出了一种基于八卦的方法,该方法将对等体感兴趣区域的覆盖范围视为定义P2P覆盖及其维护的指导原则。生成的叠加层为尽力而为的兴趣管理解决方案提供了支持,主要是通过P2P叠加层的通信来支持,而对集中实体的干预却最少。本文提出了一组基于实际流动性轨迹的广泛模拟。实验结果表明,闲聊对于构建和维护利益管理尽力而为覆盖图是有效的。

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