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Technology Games: Using Wittgenstein for Understanding and Evaluating Technology

机译:技术游戏:使用维特根斯坦理解和评估技术

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摘要

In the philosophy of technology after the empirical turn, little attention has been paid to language and its relation to technology. In this programmatic and explorative paper, it is proposed to use the later Wittgenstein, not only to pay more attention to language use in philosophy of technology, but also to rethink technology itself—at least technology in its aspect of tool, technology-in-use. This is done by outlining a working account of Wittgenstein’s view of language (as articulated mainly in the Investigations) and by then applying that account to technology—turning around Wittgenstein’s metaphor of the toolbox. Using Wittgenstein’s concepts of language games and form of life and coining the term ‘technology games’, the paper proposes and argues for a use-oriented, holistic, transcendental, social, and historical approach to technology which is empirically but also normatively sensitive, and which takes into account implicit knowledge and know-how. It gives examples of interaction with social robots to support the relevance of this project for understanding and evaluating today’s technologies, makes comparisons with authors in philosophy of technology such as Winner and Ihde, and sketches the contours of a phenomenology and hermeneutics of technology use that may help us to understand but also to gain a more critical relation to specific uses of concrete technologies in everyday contexts. Ultimately, given the holism argued for, it also promises a more critical relation to the games and forms of life technologies are embedded in—to the ways we do things.
机译:在经验转向之后的技术哲学中,很少注意语言及其与技术的关系。在这份程序性和探索性论文中,建议使用后来的维特根斯坦,不仅要更多地关注技术哲学中的语言使用,而且要重新考虑技术本身—至少在工具,技术于技术方面是技术。采用。这是通过概述维特根斯坦的语言观点的工作说明(主要在《调查》中明确阐述),然后将该说明应用于技术来解决维特根斯坦对工具箱的隐喻。本文使用维特根斯坦(Wittgenstein)的语言游戏和生活形式的概念,并创造了“技术游戏”一词,提出并提出了一种以使用为导向的,整体的,先验的,社会的和历史的技术方法,这种方法在经验上但在规范上也是敏感的,并且其中考虑了隐性知识和专有技术。它提供了与社交机器人进行交互的示例,以支持该项目对理解和评估当今技术的相关性,与诸如Winner和Ihde之类的技术哲学作者进行比较,并勾勒出可能使用的现象学和诠释学的轮廓。帮助我们理解但也与日常环境中具体技术的特定使用建立更关键的联系。最终,正如整体论所主张的那样,它还有望与游戏和生活技术的形式(我们做事的方式)建立更关键的关系。

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