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Unclaimed Prize Information Biases Perceptions of Winning in Scratch Card Gambling

机译:刮刮卡赌博中的无人认领的奖金信息偏向感知

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摘要

Unclaimed prize information (i.e., the number of prizes still available to be won) is information commonly provided to scratch card gamblers. However, unless the number of tickets remaining to be purchased is also provided, this information is uninformative. Despite its lack of utility in assisting gamblers in choosing the most favourable type of scratch card to play, we hypothesized that unclaimed prize information would bias participants’ judgments within a scratch card gambling context. In Experiment 1 (N = 201), we showed that participants are influenced by this information such that they felt more likely to win, were more excited to play, and preferred to hypothetically purchase more of the scratch card with the greatest number of unclaimed prizes. In Experiment 2 (N = 201), we attempted to ameliorate this bias by providing participants with the number of tickets remaining to be purchased and equating the payback percentages of all three games. The bias, although attenuated, still persisted in these conditions. Finally, in Experiment 3 (N = 200), we manipulated the hypothetical scratch cards such that games with the highest number of unclaimed prizes were the least favourable, and vice versa. As in Experiment 2, participants still favoured cards with greater numbers of unclaimed prizes. Possible mechanisms underlying this bias are discussed. In conclusion, across three experiments, we demonstrate that salient unclaimed prize information is capable of exerting a strong effect over judgments related to scratch card games.
机译:无人认领的奖金信息(即仍可赢得的奖金数量)是通常提供给刮刮卡赌徒的信息。但是,除非还提供剩余的要购买的票数,否则此信息无益。尽管它在协助赌徒选择最有利的刮刮卡类型方面缺乏实用性,但我们假设无人认领的奖金信息会在刮刮卡赌博的背景下偏向参与者的判断。在实验1中(N = 201),我们表明参与者受到此信息的影响,使他们感到获胜的可能性更大,玩起来更加兴奋,并且宁愿假设购买更多具有最多无人认领奖品的刮刮卡。在实验2(N = 201)中,我们尝试通过为参与者提供剩余的可购买票数并将所有三款游戏的投资回收率均等化来缓解这种偏差。偏差虽然减弱了,但在这些情况下仍然存在。最后,在实验3(N = 200)中,我们操纵了假设的刮刮卡,使得无人认领的奖金数量最多的游戏最不受欢迎,反之亦然。与实验2一样,参与者仍然偏爱具有更多无人认领奖品的卡片。讨论了这种偏见的可能机制。总之,在三个实验中,我们证明了重要的无人认领的奖金信息能够对与刮刮卡游戏有关的判断产生强大的影响。

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