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Game On Science - How Video Game Technology May Help Biologists Tackle Visualization Challenges

机译:Game On电玩文化科学 - 视频游戏技术可能帮助生物学家如何处理可视化挑战

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摘要

The video games industry develops ever more advanced technologies to improve rendering, image quality, ergonomics and user experience of their creations providing very simple to use tools to design new games. In the molecular sciences, only a small number of experts with specialized know-how are able to design interactive visualization applications, typically static computer programs that cannot easily be modified. Are there lessons to be learned from video games? Could their technology help us explore new molecular graphics ideas and render graphics developments accessible to non-specialists? This approach points to an extension of open computer programs, not only providing access to the source code, but also delivering an easily modifiable and extensible scientific research tool. In this work, we will explore these questions using the Unity3D game engine to develop and prototype a biological network and molecular visualization application for subsequent use in research or education. We have compared several routines to represent spheres and links between them, using either built-in Unity3D features or our own implementation. These developments resulted in a stand-alone viewer capable of displaying molecular structures, surfaces, animated electrostatic field lines and biological networks with powerful, artistic and illustrative rendering methods. We consider this work as a proof of principle demonstrating that the functionalities of classical viewers and more advanced novel features could be implemented in substantially less time and with less development effort. Our prototype is easily modifiable and extensible and may serve others as starting point and platform for their developments. A webserver example, standalone versions for MacOS X, Linux and Windows, source code, screen shots, videos and documentation are available at the address: .
机译:视频游戏行业开发了越来越先进的技术来改善其创作的渲染,图像质量,人体工程学和用户体验,从而提供了非常易于使用的工具来设计新游戏。在分子科学中,只有少数具有专业知识的专家能够设计交互式可视化应用程序,通常是无法轻松修改的静态计算机程序。从电子游戏中学到什么教训吗?他们的技术是否可以帮助我们探索新的分子图形学思想,并使非专业人员可以访问图形学发展?这种方法指出了开放计算机程序的扩展,不仅提供了对源代码的访问,而且还提供了易于修改和扩展的科学研究工具。在这项工作中,我们将使用Unity3D游戏引擎探索这些问题,以开发和原型化生物网络和分子可视化应用程序,以供随后在研究或教育中使用。我们已经使用内置的Unity3D功能或我们自己的实现方式比较了几种例程来表示领域和它们之间的链接。这些发展产生了一个独立的查看器,能够以强大,艺术和说明性的渲染方法显示分子结构,表面,动画的静电场线和生物网络。我们认为这项工作是原则性的证明,表明古典观众的功能和更高级的新颖功能可以在更少的时间和更少的开发工作中实现。我们的原型易于修改和扩展,并且可以作为他人开发的起点和平台。 Web服务器示例,适用于MacOS X,Linux和Windows的独立版本,源代码,屏幕截图,视频和文档可在以下地址获得:。

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