首页> 外国专利> Action video game for wagering where the player's reward to a challenge is determined by combining the player's skill in facing the challenge with the realization of a randomly generated event, where the likelihood of each possible realization of the random event depends on the player's skill

Action video game for wagering where the player's reward to a challenge is determined by combining the player's skill in facing the challenge with the realization of a randomly generated event, where the likelihood of each possible realization of the random event depends on the player's skill

机译:用于下注的动作视频游戏,其中,玩家对挑战的奖励是通过将玩家面对挑战的技能与随机生成的事件的实现相结合来确定的,随机事件的每种可能实现的可能性取决于玩家的技能

摘要

An action video game for wagering that determines the player's monetary reward in a round of play by combining the player's skill in facing a challenge presented by the game with the realization of a randomly generated event, where the likelihood of each possible realization of the random event depends on the player's skill. The game progresses by presenting a challenge to the player that requires the player to take a series of actions in order to achieve the goals implied by the challenge. The performance of the player is evaluated according to a number of features that in conjunction define skill, thus generating a skill score. The game's final outcome and monetary reward are determined by combining the skill score with a random component, where the likelihood of the random component itself can be a function of the skill score. In one embodiment of the invention, different independent mechanisms used to generate random events are indexed according to the skill score. Once the player takes action and a concrete skill score is calculated, the corresponding mechanism is chosen. The outcome presented to the player is determined by an event generated from the chosen mechanism. The game can present a single challenge, as described, or a sequential series of challenges where the final reward is a function of the accumulated outcomes from each individual challenge.
机译:一种用于下注的动作视频游戏,通过将玩家面对游戏提出的挑战的技能与实现随机发生的事件相结合来确定一轮游戏中玩家的金钱奖励取决于玩家的技能。游戏通过向玩家提出挑战来进行,该挑战要求玩家采取一系列动作才能实现挑战所隐含的目标。根据共同定义技能的许多功能来评估玩家的表现,从而产生技能得分。游戏的最终结果和金钱奖励是通过将技能得分与随机成分相结合来确定的,其中随机成分本身的可能性可能是技能得分的函数。在本发明的一个实施例中,根据技能得分来索引用于生成随机事件的不同独立机制。一旦玩家采取行动并计算出具体的技能得分,就选择相应的机制。呈现给玩家的结果取决于从所选机制生成的事件。游戏可以呈现单个挑战(如前所述),也可以呈现一系列连续挑战,其中最终奖励取决于每个单独挑战的累积结果。

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