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An educational board game for learning and teaching burn care: Apreliminary evaluation

机译:用于学习和教学烧伤护理的教育桌游:A初步评估

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摘要

Timely and effective assessment, resuscitation and transfer of patients with severe burns has been demonstrated to improve outcome. A dedicated one-day course exists to equip all frontline emergency healthcare workers with the necessary knowledge and skills to manage severe burn injuries. More recently, a board game has been developed which aims to act as a learning and practice development tool for those managing burn injuries. We present the findings of our preliminary evaluation of this game. We played this game with a multidisciplinary group of staff including doctors, nurses and therapists. A proportion of these participants had previously completed the Emergency Management of Severe Burns (EMSB) course. We obtained subjective results from a questionnaire, using both Likert-type ratings and open-ended questions. The styling of the game and ease of instructions was rated from ‘average’ to ‘excellent’. The relevance of questions was rated from ‘good’ to ‘excellent’. The usefulness of the game to increase knowledge and stimulate discussion was rated between ‘good’ and ‘excellent’. All participants stated that they would recommend the game to other healthcare professionals. This is the only burns and plastic surgery-related educational game in the literature. Educational gamesadhere to principles of adult learning but there is insufficient evidence in theliterature to either confirm or refute their utility. Our preliminary evaluationof this game has shown that it achieves its main aims, namely to increaseknowledge in burn care and to stimulate discussion. Further work is required toassess the board game.
机译:对严重烧伤的患者进行及时有效的评估,复苏和转移已被证明可以改善预后。现有专门的一日课程,为所有一线急诊医疗人员配备必要的知识和技能,以管理严重烧伤。最近,已经开发了一种棋盘游戏,其目的是为那些烧伤者提供学习和实践的开发工具。我们介绍了对这款游戏的初步评估结果。我们与包括医生,护士和治疗师在内的多学科团队一起玩了这个游戏。这些参与者中有一部分以前已经完成了严重烧伤应急管理(EMSB)课程。我们从调查表中获得了主观结果,同时使用了李克特式评分和开放式问题。游戏的样式和易用性从“一般”到“优秀”。问题的相关性从“好”到“优秀”。游戏对增加知识和促进讨论的有用性被评为“好”和“优秀”。所有参与者都表示将向其他医疗保健专业人士推荐这款游戏。这是文献中唯一与烧伤和整形外科有关的教育游戏。教育游戏遵守成人学习的原则,但没有足够的证据文献来确认或驳斥其效用。我们的初步评估这款游戏的游戏表明它已达到其主要目标,即增加烧伤护理方面的知识并激发讨论。需要做进一步的工作评估棋盘游戏。

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