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Do Motion Controllers Make Action Video Games Less Sedentary? A Randomized Experiment

机译:运动控制器可以减少动作视频游戏的久坐感吗?随机实验

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摘要

Sports- and fitness-themed video games using motion controllers have been found to produce physical activity. It is possible that motion controllers may also enhance energy expenditure when applied to more sedentary games such as action games. Young adults (N = 100) were randomized to play three games using either motion-based or traditional controllers. No main effect was found for controller or game pair (P > .12). An interaction was found such that in one pair, motion control (mean [SD] 0.96 [0.20] kcal · kg−1 · hr−1) produced 0.10 kcal · kg−1 · hr−1 (95% confidence interval 0.03 to 0.17) greater energy expenditure than traditional control (0.86 [0.17] kcal · kg−1 · hr−1, P = .048). All games were sedentary. As currently implemented, motion control is unlikely to produce moderate intensity physical activity in action games. However, some games produce small but significant increases in energy expenditure, which may benefit health by decreasing sedentary behavior.
机译:已经发现使用运动控制器的以体育和健身为主题的视频游戏会产生体育活动。当将运动控制器应用于诸如动作游戏之类的久坐游戏时,运动控制器也可能会增加能量消耗。年轻人(N = 100)被随机分配使用基于运动的控制器或传统控制器玩三局游戏。没有发现对控制器或游戏对的主要影响(P> .12)。发现存在一种相互作用,从而在一对运动控制中(平均[SD] 0.96 [0.20] kcal·kg -1 ·hr -1 )产生0.10 kcal·kg −1 ·hr −1 (95%置信区间0.03至0.17)比传统控件(0.86 [0.17] kcal·kg −1 ·hr -1 ,P = .048)。所有游戏都是久坐不动的。按照目前的实施,动作控制不太可能在动作游戏中产生中等强度的身体活动。但是,某些游戏产生的能量消耗小而又显着增加,这可能通过减少久坐的行为而有益于健康。

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