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Effects of virtual reality-based training and task-oriented training onbalance performance in stroke patients

机译:基于虚拟现实的培训和面向任务的培训对脑卒中患者的平衡表现

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摘要

[Purpose] This study aimed to investigate the clinical effects of virtual reality-based training and task-oriented training on balance performance in stroke patients. [Subjects and Methods] The subjects were randomly allocated to 2 groups: virtual reality-based training group (n = 12) and task-oriented training group (n = 12). The patients in the virtual reality-based training group used the Nintendo Wii Fit Plus, which provided visual and auditory feedback as well as the movements that enabled shifting of weight to the right and left sides, for 30 min/day, 3 times/week for 6 weeks. The patients in the task-oriented training group practiced additional task-oriented programs for 30 min/day, 3 times/week for 6 weeks. Patients in both groups also underwent conventional physical therapy for 60 min/day, 5 times/week for 6 weeks. [Results] Balance and functional reach test outcomes were examined in both groups. The results showed that the static balance and functional reach test outcomes were significantly higher in the virtual reality-based training group than in the task-oriented training group. [Conclusion] This study suggested that virtual reality-based training might be a more feasible and suitable therapeutic intervention for dynamic balance in stroke patients compared to task-oriented training.
机译:[目的]研究基于虚拟现实的训练和任务导向训练对中风患者平衡表现的临床效果。 [对象和方法]将受试者随机分为2组:基于虚拟现实的训练组(n = 12)和面向任务的训练组(n = 12)。基于虚拟现实的训练小组中的患者使用了Nintendo Wii Fit Plus,它提供了视觉和听觉反馈以及能够使体重向左右两侧转移的运动,每天30分钟,每天3次。持续6周。任务导向训练小组的患者每天以30分钟/分钟,3周/每周,6周的时间练习其他任务导向的程序。两组患者均接受常规物理治疗,每天60分钟,每天5次,每周6次。 [结果]两组均进行了平衡和功能可达性测试结果的检查。结果表明,基于虚拟现实的培训组的静态平衡和功能可达性测试结果显着高于面向任务的培训组。 [结论]这项研究表明,与基于任务的培训相比,基于虚拟现实的培训可能是卒中患者动态平衡的一种更可行,更合适的治疗干预措施。

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