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Global Calibration of Multi-Cameras Based on Refractive Projection and Ray Tracing

机译:基于折射投影和光线追踪的多相机全局校准

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摘要

Multi-camera systems are widely applied in the three dimensional (3D) computer vision, especially when multiple cameras are distributed on both sides of the measured object. The calibration methods of multi-camera systems are critical to the accuracy of vision measurement and the key is to find an appropriate calibration target. In this paper, a high-precision camera calibration method for multi-camera systems based on transparent glass checkerboards and ray tracing is described, and is used to calibrate multiple cameras distributed on both sides of the glass checkerboard. Firstly, the intrinsic parameters of each camera are obtained by Zhang’s calibration method. Then, multiple cameras capture several images from the front and back of the glass checkerboard with different orientations, and all images contain distinct grid corners. As the cameras on one side are not affected by the refraction of glass checkerboard, extrinsic parameters can be directly calculated. However, the cameras on the other side are influenced by the refraction of glass checkerboard, and the direct use of projection model will produce a calibration error. A multi-camera calibration method using refractive projection model and ray tracing is developed to eliminate this error. Furthermore, both synthetic and real data are employed to validate the proposed approach. The experimental results of refractive calibration show that the error of the 3D reconstruction is smaller than 0.2 mm, the relative errors of both rotation and translation are less than 0.014%, and the mean and standard deviation of reprojection error of the four-camera system are 0.00007 and 0.4543 pixels, respectively. The proposed method is flexible, highly accurate, and simple to carry out.
机译:多摄像机系统广泛应用于三维(3D)计算机视觉中,尤其是当多个摄像机分布在被测对象的两侧时。多摄像机系统的校准方法对于视觉测量的准确性至关重要,关键是找到合适的校准目标。本文介绍了一种基于透明玻璃棋盘和光线跟踪的多摄像机系统高精度摄像机标定方法,该方法用于标定分布在玻璃棋盘两侧的多台摄像机。首先,通过张的校准方法获得每个摄像机的固有参数。然后,多个摄像机从玻璃棋盘的正面和背面以不同的方向捕获了多个图像,并且所有图像都包含不同的网格角。由于一侧的摄像机不受玻璃棋盘折射的影响,因此可以直接计算外部参数。但是,另一侧的摄像机会受到玻璃棋盘折射的影响,直接使用投影模型会产生校准误差。开发了一种使用折射投影模型和光线跟踪的多摄像机校准方法来消除此错误。此外,综合数据和真实数据均用于验证所提出的方法。屈光校准的实验结果表明,3D重建的误差小于0.2mm,旋转和平移的相对误差均小于0.014%,四相机系统的重投影误差的均值和标准差为分别为0.00007和0.4543像素。所提出的方法是灵活的,高度准确的并且易于执行。

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