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Raising Early Achievement in Math With Interactive Apps: A Randomized Control Trial

机译:借助交互式应用程序提高数学的早期成就:随机对照试验

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摘要

Improving provision and raising achievement in early math for young children is of national importance. Child-centered apps offer an opportunity to develop strong foundations in learning math as they deliver one-to-one instruction. Reported here is the first pupil-level randomized control trial in the United Kingdom of interactive math apps designed for early years education, with 389 children aged 4–5 years. The original and rigorous research design disentangled the impact of the math apps as a form of quality math instruction from additional exposure to math. It was predicted that using the apps would increase math achievement when implemented by teachers in addition to standard math activities (treatment) or instead of a regular small group-based math activity (time-equivalent treatment) compared with standard math practice only (control). After a 12-week intervention period, results showed significantly greater math learning gains for both forms of app implementation compared with standard math practice. The math apps supported targeted basic facts and concepts and generalized to higher-level math reasoning and problem solving skills. There were no significant differences between the 2 forms of math app implementation, suggesting the math apps can be implemented in a well-balanced curriculum. Features of the interactive apps, which are grounded in instructional psychology and combine aspects of direct instruction with play, may account for the observed learning gains. These novel results suggest that structured, content-rich, interactive apps can provide a vehicle for efficiently delivering high-quality math instruction for all pupils in a classroom context and can effectively raise achievement in early math.
机译:改善幼儿的早期教育水平并提高其成绩具有国家重要性。以儿童为中心的应用程序可以提供一对一的指导,从而为学习数学奠定坚实的基础。本文报道的是英国针对早教而设计的交互式数学应用程序中的首个学生水平的随机对照试验,其中有389位4-5岁的儿童。原始而严格的研究设计将数学应用程序的影响作为一种优质数学教学形式,从额外的数学接触中脱颖而出。据预测,与仅使用标准数学练习(对照)相比,使用教师实施的应用程序,除了标准数学活动(治疗)以外,或者代替常规的基于小组的数学活动(时间等效处理),使用应用程序还将提高数学成绩。 。经过12周的干预期后,结果显示,与标准数学实践相比,两种形式的应用程序实现都显着提高了数学学习收益。数学应用程序支持有针对性的基本事实和概念,并推广到更高级别的数学推理和问题解决能力。两种形式的数学应用程序实施之间没有显着差异,这表明可以在均衡的课程中实施数学应用程序。交互式应用程序的功能以教学心理学为基础,并将直接教学与游戏结合在一起,可以解释所观察到的学习成果。这些新颖的结果表明,结构化,内容丰富的交互式应用程序可以为在课堂环境中向所有学生有效交付高质量数学教学提供一种手段,并且可以有效地提高早期数学的成绩。

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