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Virtual reality based interactive automation of a robotic die grinding operation.

机译:基于虚拟现实的机器人模具磨削操作的交互式自动化。

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摘要

A virtual reality based interactive specification system was built to interweave live video with several virtual tools that are graphic replicas of die grinders and other robotically handled tools of flexible manufacturing. This research explored the application of this system for virtual interactive automation--a new term to describe manufacturing where process set-up, modification, and error recovery are accomplished using simple directives such as "grind from there to there." Human skill and effort are saved for task conception and interaction while making use of machine intelligence for feature recognition and path planning in intermediate processes such as die and mold polishing, weld bead grinding, deburring and polishing of composite components. The virtual environment enables a human operator who may be knowledgeable about manufacturing or design, but, perhaps unskilled in manually programming robots to view the workpiece, select the patch that needs grinding, and simply point and direct robot to perform the operation.; Three methods of virtually designating die surfaces were developed. All three different ways of interactive specification within the interwoven workspace were found to be workable. The first, using a scriber, was found to help in specifying a region in a live video of the scene. The two camera mode of targeting alone without machine vision, was found to be adequate for simple cases and the 3-D graphic mode on top of the video patches was found to be the most powerful because full virtual representation is accomplished by a detailed video texture on an actual workpiece.; All the different modules were implemented in the CIM lab and tested for validity of the concepts. Overall, an encouraging conclusion can be reached from this exploratory development work undertaken in interactive virtual reality based manufacturing. Virtual reality appears to be a very practical and viable tool for achieving flexibility in die grinding, deburring and numerous other fields of manufacturing, which have traditionally used manual labor.
机译:构建了一个基于虚拟现实的交互式规范系统,以将实时视频与多个虚拟工具交织在一起,这些虚拟工具是模头研磨机的图形复制品,也是其他柔性制造的机械手处理工具。这项研究探索了该系统在虚拟交互式自动化中的应用-一个用于描述制造的新术语,其中使用诸如“从那里到那里的研磨”之类的简单指令来完成过程设置,修改和错误恢复。在中间过程中使用机器智能进行特征识别和路径规划,例如模具和模具抛光,焊缝磨削,复合材料去毛刺和抛光,从而节省了人力和精力来进行任务构思和交互。虚拟环境使人类操作员可能对制造或设计有所了解,但是可能不熟练于手动编程机器人,从而可以查看工件,选择需要打磨的小块,并简单地指向并指导机器人执行操作。开发了三种虚拟指定模具表面的方法。发现在交织的工作空间内所有三种不同的交互式规范方式都是可行的。发现使用划刻器的第一个工具有助于在场景的实时视频中指定区域。发现两个摄像头仅针对目标而无需机器视觉的模式就足以满足简单情况的需要,并且视频补丁之上的3D图形模式被认为是最强大的,因为完全的虚拟表示是通过详细的视频纹理来完成的在实际的工件上。所有不同的模块都在CIM实验室中实现,并测试了概念的有效性。总体而言,通过在基于交互式虚拟现实的制造中进行的探索性开发工作可以得出令人鼓舞的结论。虚拟现实似乎是一种非常实用且可行的工具,可以在模具磨削,去毛刺和许多其他制造领域中实现灵活性,这些领域传统上都是使用人工进行的。

著录项

  • 作者

    Kesavadas, T.;

  • 作者单位

    The Pennsylvania State University.;

  • 授予单位 The Pennsylvania State University.;
  • 学科 Engineering Industrial.; Engineering Mechanical.
  • 学位 Ph.D.
  • 年度 1995
  • 页码 169 p.
  • 总页数 169
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 一般工业技术;机械、仪表工业;
  • 关键词

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