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Influence of design decisions on student patterns of use: An example from 'Seeing Through Chemistry'.

机译:设计决策对学生使用模式的影响:“看化学”中的一个例子。

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摘要

The importance of instructional software design stems primarily from the teaching and learning activities it enables. While features can support students in making appropriate connections in their own developing knowledge structures, research has shown that even when software is designed for particular activities, the activities may not occur, and learning may be impeded. It is therefore important to examine students' actual patterns of use during software interaction.; Previous research suggested some learners benefit from a hypermedia environment “Seeing Through Chemistry,” but more information was needed about the impact of various design features on student use and the relationship between use and learning outcomes. In this study, I quantify student use through base and revision patterns, examine impact of patterns on explanation quality, and describe how features may influence usage.; Participants were 180 volunteers in their first college chemistry course where Seeing Through Chemistry was required. The study focused on two modules. Primary data sources were patterns of use extracted from computer-captured log files, and quality scores assigned (post-hoc) to student initial and final explanations for the 16 questions of interest.; Consistent with expectations, results indicate that patterns of use were related to performance. Reading content sometimes led to a higher quality initial explanation, and in no situation did ignoring the content result in a better explanation. Revisers significantly improved, and had higher quality final explanations than students who did not revise. Referring to cards sometimes led to higher gain scores. Most students established a fairly consistent base pattern that they used throughout these two modules. However, their application of revision patterns was more variable. This suggests that the tendency to start with cards or questions (base pattern) was perhaps more a characteristic of the student, while the tendency to revise and refer (revision pattern) was more a reflection on the question itself or design features of the software. Students revised more often with harder questions and better model responses.; Instructional designers should encourage revision of both right and wrong responses, provide clear feedback, and track student use. Furthermore, designers should encourage learning through moderately hard questions that require students to synthesize.
机译:教学软件设计的重要性主要源于其实现的教学活动和学习活动。虽然功能可以支持学生在自己不断发展的知识结构中建立适当的联系,但研究表明,即使为特定活动设计了软件,活动也可能不会发生,并且可能会阻碍学习。因此,重要的是检查学生在软件交互过程中的实际使用模式。先前的研究表明,一些学习者可以从“ Seeing Through Chemistry ”超媒体环境中受益,但是还需要更多有关各种设计特征对学生使用的影响以及使用与学习成果之间关系的信息。在这项研究中,我通过基础和修订模式来量化学生的使用情况,研究模式对解释质量的影响,并描述特征如何影响使用。参加第一场大学化学课程的180名志愿者需要 Seeing Through Chemistry 。该研究集中在两个模块上。主要的数据来源是从计算机捕获的日志文件中提取的使用模式,以及对学生感兴趣的16个问题的初始和最终解释分配的质量分数(事后)。与期望一致,结果表明使用模式与性能有关。阅读内容有时会导致较高质量的初始说明,在任何情况下都不会忽略内容而导致更好的说明。与未修订的学生相比,修订者显着改善,并且最终解释的质量更高。提及卡片有时会导致更高的得分。大多数学生建立了一个相当一致的基本模式,他们在这两个模块中都使用了这种模式。但是,他们对修订模式的应用却变化更大。这表明从卡片或问题开始的倾向(基本模式)可能更是学生的特征,而修订和推荐的倾向(修订模式)更多地反映了问题本身或软件的设计特征。学生更经常提出更难的问题和更好的模型回应。教学设计者应鼓励修订正确和错误的答案,提供清晰的反馈并跟踪学生的使用情况。此外,设计师应鼓励通过要求学生综合的中等难度问题来学习。

著录项

  • 作者

    Jones, Patricia Perkowski.;

  • 作者单位

    University of Michigan.;

  • 授予单位 University of Michigan.;
  • 学科 Education Technology.; Education Curriculum and Instruction.; Education Higher.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 216 p.
  • 总页数 216
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 教育;高等教育;
  • 关键词

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