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Learning to Grasp

机译:学习掌握

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摘要

Providing robots with the ability to grasp objects has, despite decades of research, remained a challenging problem. The problem is approachable in constrained environments where there is ample prior knowledge of the scene and objects that will be manipulated. The challenge is in building systems that scale beyond specific situational instances and gracefully operate in novel conditions. In the past, heuristic and simple rule based strategies were used to accomplish tasks such as scene segmentation or reasoning about occlusion. These heuristic strategies work in constrained environments where a roboticist can make simplifying assumptions about everything from the geometries of the objects to be interacted with, level of clutter, camera position, lighting, and a myriad of other relevant variables. With these assumptions in place, it becomes tractable for a roboticist to hardcode desired behaviour and build a robotic system capable of completing repetitive tasks. These hardcoded behaviours will quickly fail if the assumptions about the environment are invalidated. In this thesis we will demonstrate how a robust grasping system can be built that is capable of operating under a more variable set of conditions without requiring significant engineering of behavior by a roboticist.;This robustness is enabled by a new found ability to empower novel machine learning techniques with massive amounts of synthetic training data. The ability of simulators to create realistic sensory data enables the generation of massive corpora of labeled training data for various grasping related tasks. The use of simulation allows for the creation of a wide variety of environments and experiences exposing the robotic system to a large number of scenarios before ever operating in the real world. This thesis demonstrates that it is now possible to build systems that work in the real world trained using deep learning on synthetic data. The sheer volume of data that can be produced via simulation enables the use of powerful deep learning techniques whose performance scales with the amount of data available. This thesis will explore how deep learning and other techniques can be used to encode these massive datasets for efficient runtime use. The ability to train and test on synthetic data allows for quick iterative development of new perception, planning and grasp execution algorithms that work in a large number of environments. Creative applications of machine learning and massive synthetic datasets are allowing robotic systems to learn skills, and move beyond repetitive hardcoded tasks.
机译:尽管进行了数十年的研究,但为机器人提供抓握物体的能力仍然是一个具有挑战性的问题。该问题在受限的环境中是可以解决的,在这种环境中,对场景和要操纵的对象有足够的先验知识。挑战在于构建可扩展到超出特定情况实例并在新颖条件下正常运行的系统。过去,基于启发式和简单规则的策略用于完成诸如场景分割或遮挡推理的任务。这些启发式策略在受限的环境中起作用,在这种环境中,机器人手可以简化所有假设,包括要与之交互的对象的几何形状,混乱程度,相机位置,照明以及无数其他相关变量。有了这些假设,对于机器人专家来说,硬​​编码所需的行为并构建能够完成重复任务的机器人系统就变得很容易了。如果对环境的假设无效,这些硬编码的行为将很快失败。在本文中,我们将演示如何构建一个健壮的抓取系统,该系统能够在更多可变的条件下运行,而无需机器人专家进行大量的行为设计。具有大量综合训练数据的学习技术。模拟器创建逼真的感官数据的能力使得能够生成大量带标签的训练数据的语料库,用于各种与抓取相关的任务。使用仿真可以创建各种各样的环境和体验,从而使机器人系统在现实世界中运行之前就暴露于大量场景中。本论文表明,现在有可能构建在真实世界中工作的系统,这些系统使用合成数据的深度学习进行训练。通过仿真可以生成大量数据,从而可以使用强大的深度学习技术,其性能随可用数据量的增长而变化。本文将探讨如何使用深度学习和其他技术对这些海量数据集进行编码,以有效地使用运行时。对合成数据进行训练和测试的能力允许快速迭代开发新的感知,计划和掌握可在多种环境中工作的执行算法。机器学习和大量合成数据集的创造性应用使机器人系统能够学习技能,并超越了重复的硬编码任务。

著录项

  • 作者

    Varley, Jacob.;

  • 作者单位

    Columbia University.;

  • 授予单位 Columbia University.;
  • 学科 Robotics.
  • 学位 Ph.D.
  • 年度 2018
  • 页码 135 p.
  • 总页数 135
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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