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Decision-theoretic narrative planning for guided exploratory learning environments.

机译:指导性探索性学习环境的决策理论叙事计划。

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摘要

Interactive narrative environments have been the focus of increasing attention in recent years. A key challenge posed by these environments is narrative planning, in which a director agent orchestrates all of the events in an interactive virtual world. To create effective interactions, the director agent must cope with the task's inherent uncertainty, including uncertainty about the user's intentions. Moreover, director agents must be efficient so they can operate in real time. To address these issues, we present U-DIRECTOR, a decision-theoretic narrative planning architecture that dynamically models narrative objectives (e.g., plot progress, narrative flow), storyworld state (e.g., physical state, plot focus), and user state (e.g., goals, beliefs) with a dynamic decision network (DDN) that continually selects storyworld actions to maximize narrative utility on an ongoing basis. DDNs extend decision networks by introducing the ability to model attributes whose values change over time; decision networks extend Bayesian networks by supporting utility-based rational decision making. The U-DIRECTOR architecture also employs an n-gram goal recognition model that exploits knowledge of narrative structure to recognize users' goals and an HTN planner that operates in two coordinated planning spaces to integrate narrative and tutorial planning. U-DIRECTOR has been implemented in a narrative planner for an interactive narrative learning environment in the domain of microbiology in which a user plays the role of a medical detective solving a science mystery. Formal evaluations suggest that the U-DIRECTOR architecture satisfies the real-time constraints of interactive narrative environments and creates engaging experiences.
机译:交互式叙事环境已成为近年来越来越受到关注的焦点。这些环境带来的主要挑战是叙事计划,其中导演代理在交互式虚拟世界中协调所有事件。为了创建有效的交互,主管代理必须应对任务的内在不确定性,包括有关用户意图的不确定性。此外,董事代理必须高效,这样他们才能实时运作。为了解决这些问题,我们提出了U-DIRECTOR,这是一种决策理论的叙事计划架构,可以动态地对叙事目标(例如,情节进度,叙事流程),故事世界状态(例如,物理状态,情节重点)和用户状态(例如,故事情节)进行建模,目标,信念)与动态决策网络(DDN)配合使用,该决策网络不断选择故事世界的动作,从而在持续的基础上最大化叙事效用。 DDN通过引入对值随时间变化的属性进行建模的功能来扩展决策网络。决策网络通过支持基于效用的理性决策来扩展贝叶斯网络。 U-DIRECTOR体系结构还采用了n语法目标识别模型,该模型利用叙事结构的知识来识别用户的目标,而HTN计划程序则在两个协调的计划空间中进行操作以集成叙事和教程计划。 U-DIRECTOR已在叙事计划器中实现,用于微生物学领域的交互式叙事学习环境,在该环境中,用户扮演着解决科学难题的医学侦探的角色。正式评估表明,U-DIRECTOR体系结构满足了交互式叙事环境的实时约束并创造了引人入胜的体验。

著录项

  • 作者

    Mott, Bradford W.;

  • 作者单位

    North Carolina State University.;

  • 授予单位 North Carolina State University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 126 p.
  • 总页数 126
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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