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Modeling behavior in vehicular and pedestrian traffic flow.

机译:在车辆和行人交通流中建模行为。

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摘要

This dissertation investigates the design and analysis of vehicular and pedestrian models. A type of vehicular model is developed both to offer novel contributions to vehicle behavior modeling as well as to use as a tool to learn how to create an even more complex behavioral model of pedestrian movement.;First, the current state of modeling is investigated including purely behavioral studies and engineering modeling techniques. Behavioral studies are drawn largely from the field of urban affairs and planning while engineering modeling methods are drawn from civil engineering, mathematics, and computer science.;Second, a model of vehicular traffic is constructed by first implementing existing work in software. Existing work focuses on single lane traffic, so we next extend the model to support lane changing in multiple lanes. The new mathematical rules are implemented in software and effects of lane changing then studied. The model contributes new capabilities to the field and provides experience to next create a more complex pedestrian model.;Third, an algorithmic model of pedestrian movement is created. At its simplest level, steering rules are used that are drawn from the literature. New rules and models are created to support groups and simple social interaction. Learning and memory are then modeled so that simulated pedestrians are human-like in ways that have an effect on congestion.;Fourth, software is developed that implements the model. While the model offers a means, i.e., function parameters, for calibration, an implementation must exist to take advantage of that. The software is designed using an object-oriented approach in conjunction with agent based modeling. A pedestrian is an object and agent, learns, has memory, follows its schedule, and moves in, affects and is affected by its environment, and explores the environment.;Results from the calibrated software show that the model produces reliable results for situations where the modeled behavior is typical. Contributions to transportation engineering include the vehicular and especially the pedestrian model. Proof of concept software implementation shows the utility of the models and how they can be used to ease and improve design of vehicular and pedestrian areas.
机译:本文研究了车辆和行人模型的设计和分析。开发了一种车辆模型,既可以为车辆行为建模提供新的贡献,又可以用作学习如何创建更复杂的行人行为模型的工具。首先,研究模型的当前状态,包括纯粹的行为研究和工程建模技术。行为研究主要来自城市事务和规划领域,而工程建模方法则来自土木工程,数学和计算机科学领域。第二,首先通过在软件中实施现有工作来构建车辆交通模型。现有工作集中于单车道交通,因此我们接下来扩展模型以支持多车道的车道变更。新的数学规则在软件中实现,然后研究了换道效果。该模型为该领域提供了新的功能,并为下一步创建更复杂的行人模型提供了经验。第三,创建了行人运动的算法模型。在最简单的层面上,使用了从文献中得出的转向规则。创建新的规则和模型以支持团体和简单的社交互动。然后对学习和记忆进行建模,以使模拟的行人在某种程度上类似于拥挤的人群。第四,开发了实现模型的软件。虽然模型提供了一种用于校准的方法(即功能参数),但必须存在一种利用该方法的实现。该软件是使用面向对象的方法与基于代理的建模相结合来设计的。行人是一个对象和主体,它学习,具有记忆,遵循其时间表,向周围环境移动,影响和受其影响,并探索环境。;经过校准的软件的结果表明,该模型可在以下情况下产生可靠的结果:建模行为是典型的。对运输工程的贡献包括车辆,尤其是行人模型。概念验证软件的实现显示了模型的实用性,以及如何将其用于缓解和改善车辆和行人区域的设计。

著录项

  • 作者

    Markowski, Michael J.;

  • 作者单位

    University of Delaware.;

  • 授予单位 University of Delaware.;
  • 学科 Engineering Civil.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 162 p.
  • 总页数 162
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学;
  • 关键词

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