声明
Table of contents
摘要
Abstract
1.INTRODUCTION
2.LITERATURE REVIEW
3.METHODOLOGY
4.MOBA:HISTORY AND GAMEPLAY
4.1 Origins of MOBA genre
4.2 Evolution of MOBAs for PC
4.3 Modern gameplay
4.4 MOBAs for mobile phones
5.Kings of Glory
5.1 Game release
5.2 Heroes:classes and roles
5.3 Monetization system in KOG
5.4 Fair-play protection
5.5 Financial Success
5.6 Popularity of KOG
5.7 Tightening game control
5.8 Cybersport potential of KOG
6.ARENA OF VALOR
6.1 Game Release
6.2 Gameplay and heroes in AOV
6.3 Monetization system in AOV
6.4 Popularity of AOV
6.5 Cybersport potential of AOV
7.POPULARITY FACTORS
8.CONCLUSION
Acknowledgement
References
山东大学;