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INQUIRY LEARNING AND DIGITAL SCAFFOLDING USING SITUATED CASE-BASED SCIENCE KNOWLEDGE

机译:使用基于案例的科学知识进行查询学习和数字支架

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Information communication technology has not onlyrnchanged the way of presenting learning material andrnlearning methods, but also the interaction betweenrnteachers and student as well as student themselves. Thisrnproject of inquiry learning employs a digital storyboard asrna scaffolding strategy to facilitate reasoning ability byrnconstructing a cognitive map. This project is composed ofrnthe two phases: 1) uncover problem-solving strategiesrn(e.g. realistic or autistic thinking) by analyzing theirrnlearning maps when playing in a case named the WrightrnBrothers; and 2) investigate the effects of situatedrnproblem-solving knowledge used by the students forrnfurther inferences.rnIt is an ongoing study focusing on qualitativelyrnunderstanding the effectiveness of scaffolding strategiesrnin a digital interactive context. The students' problemsolvingrnstrategies will be analyzed in the concept maps. Inrnaddition, the video clips and field notes as well as the eportfoliosrnwill be collected from the Web learning andrnBlended teaching.
机译:信息通信技术不仅改变了呈现学习材料和学习方法的方式,而且改变了教师与学生以及学生自身之间的互动。这个探究性学习项目采用数字情节提要asrna脚手架策略,通过构造认知图来促进推理能力。该项目包括两个阶段:1)在名为WrightrnBrothers的案例中,通过分析他们的学习地图来发现解决问题的策略(例如,现实或自闭的思维); 2)研究学生解决问题所用的情境解决知识的影响。这是一项正在进行的研究,着重于定性地理解数字交互环境下脚手架策略的有效性。将在概念图中分析学生的问题解决策略。此外,还将从网络学习和混合教学中收集视频剪辑和现场笔记以及电子作品集。

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