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Multiresolution mesh segmentation based on surface roughness and wavelet analysis

机译:基于表面粗糙度和小波分析的多分辨率网格分割

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During the last decades, the three-dimensional objects have begun to compete with traditional multimedia (images, sounds and videos) and have been used by more and more applications. The common model used to represent them is a surfacic mesh due to its intrinsic simplicity and efficacity. In this paper, we present a new algorithm for the segmentation of semi-regular triangle meshes, via multiresolution analysis. Our method uses several measures which reflect the roughness of the surface for all meshes resulting from the decomposition of the initial model into different fine-to-coarse multiresolution meshes. The geometric data decomposition is based on the lifting scheme. Using that formulation, we have compared various interpolant prediction operators, associated or not with an update step. For each resolution level, the resulting approximation mesh is then partitioned into classes having almost constant roughness thanks to a clustering algorithm. Resulting classes gather regions having the same visual appearance in term of roughness. The last step consists in decomposing the mesh into connex groups of triangles using region growing ang merging algorithms. These connex surface patches are of particular interest for adaptive mesh compression, visualisation, indexation or watermarking.
机译:在过去的几十年中,三维物体已开始与传统的多媒体(图像,声音和视频)竞争,并且已被越来越多的应用程序使用。由于其固有的简单性和有效性,用于表示它们的通用模型是表面网格。在本文中,我们通过多分辨率分析提出了一种用于分割半规则三角形网格的新算法。我们的方法使用了多种措施,这些措施反映了所有网格的表面粗糙度,这些表面是由初始模型分解为不同的精细到粗化的多分辨率网格而产生的。几何数据分解基于提升方案。使用该公式,我们将各种插值预测算子进行了比较,无论它们是否与更新步骤相关。对于每个分辨率级别,由于采用了聚类算法,因此将所得的近似网格划分为粗糙度几乎恒定的类别。产生的类别收集的区域在粗糙度方面具有相同的视觉外观。最后一步是使用区域增长Ang合并算法将网格分解为三角形的连接组。这些连接面贴片对于自适应网格压缩,可视化,索引编制或水印处理特别有用。

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