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Front View vs. Side View of Facial and Postural Expressions of Emotions in a Virtual Character

机译:虚拟角色的面部表情和姿势表情的正视图与侧视图

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In 3D virtual environments and social scenes, virtual characters are not always visible from a front view. Nonverbal expressions of emotions should be designed so as to be properly perceived when viewed from multiple angles. Our platform enables the design of facial expressions including 3D expressive wrinkles and 3D postures. It was used to generate stimuli for studying the impact of front versus side views on the perception of blends of facial and postural expressions of emotions. Results observed in previous studies for front views of incongruent images are confirmed for side views. Furthermore, subjects were less confident in their ratings for side views images than for front view images.
机译:在3D虚拟环境和社交场景中,虚拟角色并非总是从前视图中可见。情感的非语言表达应设计成从多个角度观看时都能正确感知。我们的平台支持面部表情的设计,包括3D表达皱纹和3D姿势。它用于产生刺激,以研究前视图和侧视图对面部表情和姿势表情混合表达的感知的影响。在先前研究中观察到的不一致图像正视图的结果被证实为侧视图。此外,受试者对侧视图图像的评分不如对正面视图的自信。

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