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Real-time Zoom Anti-Aliasing improvement using programmable Graphics Processing Units

机译:使用可编程图形处理单元改进实时变焦抗锯齿

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The zoom anti-aliasing (ZAA) procedure used for rendering computer-generated targets at long range is examined in the light of its lack of conformality with sampling theory. This has led to the development of a GPU-based conformal version, called Schade ZAA. It is shown that Schade ZAA leads to improvement in intensity errors and significantly less scintillation when the target subtends less than a single pixel in screen space. It is shown further that the intensity errors for the normal type of irregularly-shaped target of most user interest are considerably smaller than has been previously reported. This is a significant result in that it gives confidence that the intensity of small and point source targets can be successfully conserved within the ZAA process.
机译:鉴于用于缩放计算机生成目标的变焦抗锯齿(ZAA)程序与采样理论缺乏一致性,因此对其进行了检查。这导致开发了基于GPU的共形版本,称为Schade ZAA。结果表明,当目标在屏幕空间中的像素少于单个像素时,Schade ZAA可以改善强度误差并减少闪烁。进一步表明,最受用户关注的正常类型的不规则形状目标的强度误差比以前报道的要小得多。这是一个重要的结果,因为它使人相信,在ZAA流程中可以成功保持小型和点源目标的强度。

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