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Gamification and Game Development for Educational Agile Operations Management in Robotics Research

机译:机器人研究中的教育敏捷运营管理游戏化和游戏开发

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Agile operations management can potentially improve performance output and quality of workers through the use of gamification in non-work environments. The paper investigates the potential application of gamification in work environments using concurrent engineering strategies to drive performance orientation and user engagement. A game model was developed by the Mechatronics and Robotics Research Group at the University of KwaZulu-Natal to implement gamification in research management and optimize research output. The game was devised from hexa-block game mechanics and employed interactive strategies to engage the user's in the performance of required research objectives. The experimental development described the phases of game design and adaption according to unbalanced game mechanics and additional game features. Results were attained from work output performance and trends were evaluated between work performance with and without gamification.
机译:通过在非工作环境中使用游戏化,敏捷运营管理可以潜在地提高绩效输出和工人素质。本文调查了游戏化在工作环境中的潜在应用,使用并行工程策略来驱动性能导向和用户参与。夸祖鲁-纳塔尔大学的机电和机器人研究小组开发了一个游戏模型,以在研究管理中实施游戏化并优化研究成果。该游戏是由六块游戏机制设计而成,并采用了互动策略来吸引用户参与所需的研究目标。实验开发根据不平衡的游戏机制和其他游戏功能描述了游戏设计和改编的阶段。从工作输出绩效中获得结果,并在游戏化和不游戏化之间评估趋势。

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