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Bender – An Educational Game for Teaching Agile Hardware Development

机译:BENDER - 教育敏捷硬件开发的教育游戏

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Within this paper, an educational game is presented that transfers Agile principles for the development of physical systems. The training leverages elements of Learning Factories (LF) to simulate an Agile hardware development project within two days. By doing so, the challenges of applying Agile within the hardware domain are realistically reflected. The training revolves around a physical wire bending machine, which a development team of four participants needs to modify within a realistic engineering and production setting. A trial with mechanical engineering students was conducted to validate the training design. The participants showed a positive attitude towards the active learning approach. Furthermore, the students expressed that they perceived the game to improve their learning regarding Agile hardware development.
机译:在本文中,提出了一个教育游戏,转让敏捷原则进行物理系统的发展。培训利用学习工厂(LF)的元素在两天内模拟敏捷硬件开发项目。通过这样做,在硬件域内应用敏捷的挑战是现实地反映的。训练围绕物理钢丝弯曲机,四个参与者的开发团队需要在现实的工程和生产环境中进行修改。进行了与机械工程学生的试验验证培训设计。参与者对积极的学习方法表现出积极的态度。此外,学生表明,他们认为游戏可以改善他们关于敏捷硬件开发的学习。

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