首页> 外文会议>SIGGRAPH 2000, New Orleans, Louisiana, July 23-28, 2000 >Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation
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Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation

机译:姿势空间变形:形状插值和骨架驱动变形的统一方法

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Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observation that several types of deformation can be uniformly represented as mappings from a pose space, defined by either an underlying skeleton or a more abstract system of parameters, to displacements in the object local coordinate frames. Once this uniform representation is identified, previously disparate deformation types can be accomplished within a single unified approach. The advantages of this algorithm include improved expressive power and direct manipulation of the desired shapes yet the performance associated with traditional shape interpolation is achievable. Appropriate applications include animation of facial and body deformation for entertainment, telepresence, computer gaming, and other applications where direct sculpting of deformations is desired or where real-time synthesis of a deforming model is required.
机译:姿势空间变形对形状插值和常见的骨骼驱动变形技术都进行了概括和改进。这种变形方法源自以下观察:几种变形可以统一表示为从姿势空间(由基础骨骼或更抽象的参数系统定义)到对象局部坐标系中的位移的映射。一旦识别出这种统一的表示形式,就可以在一个统一的方法中完成先前不同的变形类型。该算法的优点包括改进的表达能力和所需形状的直接操纵,但仍可实现与传统形状插值相关的性能。适当的应用包括用于娱乐,远程呈现,计算机游戏的面部和身体变形的动画,以及需要直接雕刻变形或需要实时合成变形模型的其他应用。

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