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Pose Space Deformation: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation

机译:构成空间变形:统一的插值和骨架驱动变形的统一方法

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Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observation that several types of deformation can be uniformly represented as mappings from a pose space, defined by either an underlying skeleton or a more abstract system of parameters, to displacements in the object local coordinate frames. Once this uniform representation is identified, previously disparate deformation types can be accomplished within a single unified approach. The advantages of this algorithm include improved expressive power and direct manipulation of the desired shapes yet the performance associated with traditional shape interpolation is achievable. Appropriate applications include animation of facial and body deformation for entertainment, telepresence, computer gaming, and other applications where direct sculpting of deformations is desired or where real-time synthesis of a deforming model is required.
机译:构成空间变形概括并改善了形状插值和常见的骨架驱动变形技术。这种变形方法从观察结果进行,即几种类型的变形可以均匀地表示为由姿势空间的映射,由底层骨架或更抽象的参数系统定义,以对象局部坐标帧中的位移。一旦识别出这种均匀表示,可以在单个统一的方法中完成先前不同的变形类型。该算法的优点包括改进的表现力和直接操纵所需的形状,但是可以实现与传统形状插值相关的性能。合适的应用包括其中变形直接雕刻期望或需要一个变形模型的实时合成用于娱乐,远程呈现,计算机游戏和其它应用程序的面部和身体变形动画。

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