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CONTINUOUS SKELETON-DRIVEN SKINNING - A GENERAL APPROACH FOR MODELING SKIN DEFORMATION

机译:连续骨骼驱动的蒙皮-建模皮肤变形的一般方法

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摘要

Defects by the linear blend skinning (LBS) approach, such as "collapsing joints" and "candy-wrapper artefacts", are visually unpleasant when skinning animated characters and they are tedious to rectify. The cause of the defects is that the inherent non-linear skinning problem is handled linearly. Despite its shortcomings, this linear technique has been incorporated into the industrial production pipeline as a standard approach in character rigging. In this paper, we present a new skinning technique aiming at remedying the defects of the LBS approach without much disturbance of the current production pipeline. Our technique can be implemented by reusing the LBS as its sub-module offering an important advantage over other existing non-linear skinning techniques in terms of its simplicity and robustness. In our approach, we represent the skinning process as a continuous temporal deformation problem, where the skin deforms step-by-step to its final configuration. As a consequence, we reach a smooth and continuous solution without noticeable defects. Furthermore, our approach can be accelerated by caching the previous frames to boost the efficiency.
机译:线性混合蒙皮(LBS)方法的缺陷,例如“塌陷的关节”和“糖果包装的假象”,在给动画角色蒙皮时在视觉上不愉快,而且纠正起来很乏味。缺陷的原因是固有的非线性蒙皮问题是线性处理的。尽管存在缺点,但此线性技术已作为字符装配的标准方法并入工业生产管道。在本文中,我们提出了一种新的蒙皮技术,旨在纠正LBS方法的缺陷,而不会对当前的生产管道造成太大的干扰。通过将LBS用作子模块,可以实现我们的技术,就其简单性和鲁棒性而言,它提供了优于其他现有非线性蒙皮技术的重要优势。在我们的方法中,我们将蒙皮过程表示为连续的时间变形问题,其中,皮肤逐步变形为最终构造。结果,我们达成了一个平稳而连续的解决方案,而没有明显的缺陷。此外,可以通过缓存先前的帧以提高效率来加快我们的方法。

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