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P~3DMA: A Physical 3D Deformable Modelling and Animation System

机译:P〜3DMA:物理3D变形建模和动画系统

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摘要

Animation and Realistic Simulation of a 3D object's elastic deformation is actually an important and challenging feature in applications where three-dimensional object interaction and behaviour is considered or explored. Also, in interactive environments we need a rapid computation of deformations. In this paper we present a prototype of a system for the animation and simulation of elastic objects in an interactive system and under real-time conditions. The approach makes use of the finite elements method (F.E.M) and Elasticity Theory. The simulation is interactively visualized in an Open Inventor environment. Using picking node selection the user can interactively apply forces to objects causing their deformation. The deformations computed with our approach have a physical interpretation based on the mathematical model defined. Furthermore, our algorithms perform with either 2D or 3D problems. Finally, a set of results are presented which demonstrate performance of the proposed system. All programs are written in C++ using POO, VRML and Open Invertor tools.
机译:在考虑或探索三维物体相互作用和行为的应用中,对3D物体的弹性变形进行动画和逼真的仿真实际上是一项重要且具有挑战性的功能。另外,在交互式环境中,我们需要快速计算变形。在本文中,我们提出了一个用于在交互式系统中实时条件下对弹性对象进行动画和仿真的系统原型。该方法利用了有限元方法(F.E.M)和弹性理论。该模拟在Open Inventor环境中进行交互可视化。使用拾取节点选择,用户可以交互地向对象施加力以使其变形。使用我们的方法计算出的变形具有基于定义的数学模型的物理解释。此外,我们的算法可以解决2D或3D问题。最后,给出了一组结果,证明了所提出系统的性能。所有程序都是使用POO,VRML和Open Invertor工具以C ++编写的。

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