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Toward objective measures of auditory co-immersion in virtual and augmented reality

机译:迈向虚拟和增强现实中听觉共浸的客观测量

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"Co-immersion" refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. Environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. Objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for "face-to-face" quality. Here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users' sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. Eliminating the need for explicit judgments, Odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. Supported by NIH-R41-DC16578.
机译:“共浸”是指对包含在共享多感官场景中或属于共享多感官场景的真实或虚拟对象的感知。即使对照明和混响的意识尚不明确,环境特征(例如照明和混响)也有助于共浸体验。需要采用共浸的客观措施来验证增强现实应用程序中的用户体验和可访问性,尤其是那些旨在“面对面”质量的应用程序。在这里,我们描述了一种将心理物理测量与虚拟现实游戏相结合的方法,以评估用户对模拟复杂场景中并发谈话者的房间声学差异的敏感性。消除了明确判断的需要,奇特一出式任务允许在设备,算法和用户群体之间直接测量和比较心理阈值。由NIH-R41-DC16578支持。

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