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Toward objective measures of auditory co-immersion in virtual and augmented reality

机译:朝着虚拟和增强现实中的听觉共同侵犯客观措施

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"Co-immersion" refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. Environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. Objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for "face-to-face" quality. Here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users' sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. Eliminating the need for explicit judgments, Odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. Supported by NIH-R41-DC16578.
机译:“共沉浸”是指包含在共享多师场景内或属于共享多师场景中的真实或虚拟对象的感知。光线和混响的环境特征,即使在对这些功能的认识不明确的情况下,也有助于共同沉浸的经验。需要客观的共同浸入措施,以验证增强现实应用中的用户体验和可访问性,特别是那些旨在“面对面”质量的用户体验。在这里,我们描述了一种与虚拟现实游戏相结合的方法,以评估用户在模拟复杂场景中的并发讲话者对房地基差异的敏感性。消除了对明确判断的需求,奇一一方任务允许在设备,算法和用户群体中直接测量并比较心理物理学阈值。由NIH-R41-DC16578支持。

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