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Modelling Actor Evolution in Agent-Based Simulations

机译:在基于Agent的仿真中为Actor演化建模

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Agent-based simulations have proven to be suitable to investigate many kinds of problems, especially in the field of social science. But to provide useful insights, the behaviour of the involved, simulated actors needs to reflect relevant features of the real world. In this paper, we address one particular aspect in this regard, namely the correct reflection of an actor's evolution during a simulation. Very often some knowledge exists about how an actor can evolve, for example, the typical development stages of entrepreneurs when investigating entrepreneurship networks. We propose to model this knowledge explicitly using evolution links between roles enriched with suitable conditions and extend i~*, an agent- and goal-oriented modelling framework, thereby. We provide a mapping to the simulation environment ConGolog that serves as an intermediary approach between not providing change of behaviour at all and very open approaches to behaviour adaptation such as learning.
机译:基于代理的模拟已被证明适合研究许多问题,尤其是在社会科学领域。但是,为了提供有用的见解,参与其中的模拟角色的行为需要反映现实世界的相关特征。在本文中,我们在这方面着眼于一个特定方面,即在仿真过程中正确反映演员的进化。很多时候都存在一些有关参与者如何发展的知识,例如,调查企业家网络时企业家的典型发展阶段。我们建议使用在充实了适当条件的角色之间的演化联系来显式地建模此知识,并由此扩展i〜*(面向代理和面向目标的建模框架)。我们提供了到仿真环境ConGolog的映射,该映射充当了根本不提供行为更改和非常开放的行为适应方法(例如学习)之间的中介方法。

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