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On the Social Cost of Distributed Selfish Content Replication

机译:分布式自私内容复制的社会成本

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摘要

We study distributed content replication networks formed voluntarily by selfish autonomous users, seeking access to information objects that originate from distant servers. Each user caters to minimization of its individual access cost by replicating locally (up to constrained storage capacity) a subset of objects, and accessing the rest from the nearest possible location. We show existence of stable networks by proving existence of pure strategy Nash equilibria for a game-theoretic formulation of this situation. Social (overall) cost of stable networks is measured by the average or by the maximum access cost experienced by any user. We study socially most and least expensive stable networks by means of tight bounds on the ratios of the Price of Anarchy and Stability respectively. Although in the worst case the ratios may coincide, we identify cases where they differ significantly. We comment on simulations exhibiting occurence of cost-efficient stable networks on average.
机译:我们研究由自私的自治用户自愿组成的分布式内容复制网络,以寻求对源自远程服务器的信息对象的访问。每个用户都通过在本地复制对象的子集(直至受限的存储容量),并从最近的可能位置访问其余对象,来最大限度地降低其单个访问成本。通过证明这种情况的博弈论形式的纯策略纳什均衡的存在,我们证明了稳定网络的存在。稳定网络的社会(总体)成本由任何用户所经历的平均或最大访问成本来衡量。我们分别通过对无政府状态价格和稳定性比率的严格限制来研究社会上最昂贵和最便宜的稳定网络。尽管在最坏的情况下,比率可能会重合,但我们会确定比率明显不同的情况。我们对平均表现出具有成本效益的稳定网络的仿真进行评论。

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