【24h】

The Game Trace Archive

机译:游戏追踪档案

获取原文

摘要

Spurred by the rapid development of the gaming industry and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted in recent years. However, few or no traces of games and OMGNs are publicly available to game researchers and practitioners. Moreover, the few traces that are available are shared using diverse formats. This situation is an obstacle in exchanging, studying, and using game traces. To address this problem, we design the Game Trace Archive (GTA) to be a virtual meeting space for the game community. We identify three main requirements to build an archive for game traces, and address them with the GTA. We propose a unified format for game traces, and introduce a number of tools associated with the format. With these tools, we collect, process, and analyze 9 traces of both games and OMGNs. We collect in the GTA traces corresponding to more than 8 million real players and more than 200 million information items, spanning over 14 operational years. We also show that the GTA can be extended to include a variety of real-game trace types. Finally, we discuss possible applications of the GTA in gaming area such as game resource management, Quality of Experience for players, and advertisement.
机译:在游戏行业的飞速发展和在线元游戏网络(OMGN)的扩展的刺激下,近年来进行了许多游戏研究和测量。但是,游戏研究人员和从业人员很少或根本没有游戏和OMGN的痕迹。此外,可用的几种痕迹使用多种格式共享。这种情况是交换,研究和使用游戏轨迹的障碍。为了解决此问题,我们将游戏跟踪存档(GTA)设计为游戏社区的虚拟会议空间。我们确定了建立游戏追踪档案的三个主要要求,并通过GTA解决了这些需求。我们提出了游戏痕迹的统一格式,并介绍了许多与该格式相关的工具。使用这些工具,我们可以收集,处理和分析游戏和OMGN的9条痕迹。我们在GTA中收集了跨越14个运营年的,与800万真实玩家和2亿多信息项相对应的跟踪记录。我们还展示了GTA可以扩展为包括各种真实游戏的跟踪类型。最后,我们讨论了GTA在游戏领域的可能应用,例如游戏资源管理,玩家体验质量和广告。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号